Friday, 9 November 2012

Analysing films


Analysing the film Vendetta (Final fight scene)

This shot is a mice on scene shot which shows the whole scene and props around the characters creating a doom and gloom affect towards the audience.

As it’s based on a darkness place like an alley way it creates tension and makes the audience scared

Therefore in the beginning of this scene sound is vital to create affection towards the audience

For example there is a diegetic sound when the police man walks towards centre stage and walks on a puddle. As a result it creates a sense of creepiness and makes the audience feel scared. In this case also because there is a silent and a pause for something to happen the splashing sound indicates that something tragic is going to happen.

The volume of the background music is very loud compared to the diegetic sounds to emphasise how dangerous this scene is building an important pivotal point of the climax.

The melody of the sound is very affective because in the beginning of the scene the sound is much more controlled and its mainly trying to build the tension. The part where the two soldiers are coming closer to Vendetta the melody of the sound becomes much more strict and strong in a way were the sound becomes louder and links in with the emotions of that particular part.

However in the middle of the scene when Vendetta has been shot the sound becomes creepier and the breathing sound shows that there is something incredible about to happen creating a critical point of the scene.

The sound effects used in this scene is very creative and. Like the "boom" sound effect shows how important this scene is and creates a climax.

Dialogue is commonly used over the sounds in the back ground because it shows how important the conversation between Vendetta and the police man. Therefore it also links in with the whole sound effects in the background. The sounds of the actors are shown by them verbally speaking to each other on -screen. Also the breathing sound of the character Vendetta shows on-screen sound.
In addition there is also non-synchs sound such as the footsteps in the beginning of the scene which is a special sound that is mediated and made much more effective

Overall dagetic sound is used almost throughout this scene for example the conversation, gunshots feet sound and also the splashing of the water. All these sounds create supsense and tension making the audince feel scared or frightened in this scene.

General Knoweldge

GENERAL


Analysis: the process of splitting up an action, an event or an idea in order to understand how it works

Synthesis: the process of bringing the pieces of an analysis together to make a whole

Diegesis: the fictional world created by a film, television programme or other story, for example the Wild West, Middle Earth.

Synchronised: from Greek words meaning 'in time with'; refers to sounds synchronised with images. Sync sound is recorded at the same time as the image, and played back at the same time. Non-synch sound is either recorded separately, or played back separately (for example in a voice-over) or both.

SOUND

Soundscape: the whole sound environment

Silence: the absence of sound, and we bet you can't achieve it (short of a visit to outer space)

Volume: how loud or soft a sound is

Timbre: how harsh or soothing a sound is

Pitch: how high or low a sound is

Rhythm: the dynamic movements of sound in time

Melody: the musical organisation of sounds in time

Texture: the the intermixing of sounds, for example in musical harmony, where several voices blend together, or in a film soundtrack where cars, guns and street noise combine to provide a physical sense of the location

Noise: random sound

Music: organised sound

Dialogue: the sound of speaking voices

Sound effects: all other noises used in the audiovisual media, radio and recorded music.

on-screen: sound whose source is visible in the image, for example a radio or an actor

off-screen: sound whose source is not visible in the image, for example an approaching car, a telephone caller or a voice-over

diegetic: diegesis is the fictional world constructed by a film, the world in which the characters live, for example the Wild West, the Starship Enterprise, the Spanish Main, or even a 'real' place used as the setting for fiction. Diegetic sound is then sound explained by the fictional world of the film, for example street noise,music played on record players, dialogue between characters.These are sound that are to do with the film.

non-diegetic: sound which cannot be explained as deriving from the fictional world of the film or TV programme, such as incidental music or a voiceover by someone who is not a character in the story.However non-diagetic can sometimes mean that is not part of the scene and its added after wards to create atmosphere.

synch: (short for 'synchronised'): synch sound is sound recorded at the same time as the image

non-synch: (or post synch): sound recorded separately from the image and dubbed onto the soundtrack during postproduction, for example almost all the sound in an animated film or TV programme, non-diegetic music, or special sound effects such as footsteps which are difficult to record (you would hear the sound recordist as well as the actor walking)